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Big Scaffold Pallets & Racks to Europe - Wellmade China - Scaffolding M...
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Chemey is preferred Global Supplier of safety railing systems, Hard yet portable Barricades, fall protection solutions and safe access equipment for working at height.
#Chemey#Chemey Mechatronics#Chemey Mechatronics LLP#Industrial Solutions#Industrial Safety#Safety Solutions#Safety Products#Safety Equipments#Industrial Safety Solutions#Industrial Safety Products#Slip-On Fittings#Modular Guard Rail Solution#Tanker Access Platform#Aluminium Slip-On Fittings#Self-Closing Industrial Safety Gates#Osha Safety Gates#Rooftop Guardrails#Skylight Safety Cover#Tanker Truck Access Platform#Aluminium Industrial Floor Grating#Portable Work Platforms#Modular Safety Railing#Mezzanine Safety Barriers#Mobile Tanker Ladder#Self-Closing Safety Gates#Aluminum Structural Fittings#Mezzanine Pallet Gate#Modular Safety Rail Systems#Rooftop Walkway#Scaffold Mobile Tower
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What do I call the impulsive urge to climb the scaffolding at my work like a damn monkey? 🌝
Asking for a friend—
#i work in a warehouse#the ‘scaffolding’ is really just metal pallets stacked on top of each other#but i really want to climb all the way to the top
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hello everyone! today i am back with a request for another one of @syboubou's sets to be converted for ts2, this time from @tete-sims: their in construction cc set! this contains 10 decorative items (actually, 9 decors and 1 surface, shh) that you can use to clutter up 'work in progress' lots! 🚧
it's not the whole set; a lot of it was just too beyond my skillset, i'm afraid. i did manage to convert a good chunk of it, though, and the scaffolding even has edited slots! if you'd like to know more, do check the readme i included in the download, or peek below the cut for extra info! also, as per usual, there's a collection file for ease of browsing the catalogue.
DOWNLOAD: SFS | MF 👷🏽♀️
credits go to @syboubou (aka syboulette) for the lovely original ts4 meshes & textures 💕
Things to Note
There are 10 items in total, all found under the Decor -> Miscellaneous section, except the scaffolding, which is found under Surfaces -> Miscellaneous. It is not the entire set; I left out the Build Mode stuff like doors and windows.
Items Included
Cement Bag Pile -> 724 polys Cement Mixer -> 1720 polys Cinder Block Pile V1 -> 1944 polys Cinder Block Pile V2 -> 972 polys Cone -> 320 polys Construction Permit -> 348 polys Pallets Pile -> 816 polys Planks Pile -> 430 polys Scaffolding -> 656 polys
if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
( @4t2ccdatabase )
#sims 2 download#the sims 2 cc#ts2cc#s2cc#sims 2 cc#the sims 2#sims 2#4t2#4t2 conversion#4t2 buy#requests#sims 2 requests
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Phic Phight - Spooky Squalid Splatter Scare Squad
For: @bellsandmischief and Jackskellletor
Teenagers desensitized to danger make for ridiculously dangerous paintball games, especially in an ‘abandoned’ construction yard.
Danny stands atop a dilapidated half-built building thing, eyeing the abandoned construction yard stretching out before him like a decaying jungle gym of concrete, rebar, and rust. Warning signs flapping in the breeze. Graffiti covered crumbling walls. It was an absolute twisted mess of steel beams and broken pallets. In short, it was fucking perfect.
No other people.
No ghosts.
No cameras.
And enough broken shit that more broken shit wouldn’t be noticed.
Danny nodding to himself before scaling back down the building to his friends, “cool cool, this works”.
Tucker quirking an eyebrow, “dude, you sure this place isn’t, like, actually condemned or some shit?”, squinting up at a hanging platform that sways concerningly.
Danny shrugging, grabbing his two friends by the waist, and moving to float up, “eh, condemned is just another word for ‘exclusive’”. Landing them down and yanking the strap of his paintball mask tight over his hair, “besides, it adds a hint of the unknown. Makes the game spicy without being, you know, our usual brand of a Bad Idea”.
Sam grumbling, fixing her full face mask, “I swear, if I end up on crutches again, I’m going to break all of your toes and then break them again as soon as they heal up”.
Danny putting a hand to his chest, feigning offence, “ah! How dare!”, then tossing her a fresh clip of neon paintballs, “you said that last time we raced Johnny on foot and still backflipped off of a roof”.
She flips him off, “fuck you and your good points”.
Tucker rolling his eyes at them as he finishes rigging his own harness and checks the pressure on his gun, “okay, remember the rules: no shooting below the belt, some of us have precious jewels to protect. No hits within five feet, because at least two of us can die. No ghost powers, for obvious reasons. And absolutely no shooting my pda-”.
Danny kicks Tucker’s gun, knocking him off balance, and leaps off of the building, shouting, “GO!”, and leaving a bit of a dent in the rusted truck cab below.
Tucker and Sam looking down, both sighing and shaking their heads at each other. At least Danny was nice enough to let them get down before opening fire on them.
Paintballs exploding against the walls as Sam bolts after him, doing a wall run along a cracked cement barrier before springing up onto a ledge that used to be part of an elevator shaft.
Tucker sighing again, “okay cool. So we’re having that kind of day”; promptly sprinting after them. Physical exercise sucked but at least this was fun, gym class should take some pointers on not sucking. Maybe then people will actually like the stupid class and ‘want to be active’.
The three move around like little nightmare gremlins, nightmare gremlins trained in ghost fighting and how to wield a fucking gun. Danny’s a blur, vaulting over steel drums, rolling off of gravel mounds, paintballs flying from both guns like he was actually trying to damage things (he kinda was). Danny landing behind a half-built cinderblock wall, firing three quick shots, and grinning when he hears Sam audibly scowl.
“Oh you really wanna do this today, ghost boy?”.
Danny was definitely not aware that Sam was peeking at him through a slit in some wood scaffolding. Meaning Danny very dumbly responds with, “fuck yeah! Just try and get me. Maybe if you teamed up with Val, you’d have a chance! But she isn’t here is she!”.
Sam scowling and flipping over the edge of the scaffolding, dropping straight down and landing in a crouch before sliding under a barbed wire fence. Popping up on the other side mid-fire. Danny barely ducking, the paintballs splashing behind him.
“Tuck! Wanna cover me!”.
“Fucking why! She’ll kill me!”.
“Didn’t she fill your secondary monitor with sunflower seeds again!?!”.
Tucker blinking, “oh shit yeah, Sam you’re fucking dead”, and he pops up, squeezing off a few bright orange shots that zip past Sam’s shoulder as she dives into cover. Tucker trying to sprint along a bent I-beam after her, leaping the five-foot gap to a crumbling ledge, and scrambling up a rebar ladder to higher ground. Tucker snickering, “nice, sniper perch unlocked!”. The ledge wobbling dangerously beneath his weight. Tucker chuckling nervously, “heh, mostly unlocked”.
But Danny hurls a smoke grenade and a thick green cloud mushrooms out, swallowing half the yard in seconds.
Sam coughing, “THIS IS WHY YOU NEVER WIN STRATEGY GAMES! AND SOME OF US NEED TO BREATH ASSHOLE!”.
Danny cackling, “I PLAY TO CAUSE CHAOS AND MOCK RELENTLESSLY! WINNING GLORIOUSLY IS A BONUS!”. Danny bursting out of the smoke, doing a front flip over a pile of tires, and absolutely nailing Tucker in the chest midair with a blue paintball.
“Are you serious?!”, Tucker wheezing, flopping backwards into the dirt, “I literally just got up here man!”.
“Sucks to suck, Tuck!”.
Sam popping out of the fog and taking advantage of Danny’s smugness to tag him on the arm with a vicious splat of yellow. Danny spinning around and firing practically on instinct, missing her by inches as she rolls into cover.
The yard is practically alive, probably for the first time in a while, with color now; pink, green, blue, and orange paint splattered all across random surfaces like a neon battlefield. Smoke curling in the air, paintballs clattering off of metal, and all three of them are grinning like lunatics.
Tucker wheezing from inside of a low crawl space, “truce?”.
Danny snickering, “only if we use the bucket crane thing next!”.
Sam snarling, “I heard that you goddamn dumbass!”.
But Danny just keeps smirking, pointing up at the old construction crane looming above them, its ladder looks to be still mostly intact, “how much you wanna bet there’s water inside that things bucket?”.
Tucker glares at Danny before sighing, “there’s probably a rusted hole in it, so I’m betting twenty against that”.
Danny snickers and cracks his knuckles, bolting out for the ladder. Tucker sighing and dragging himself across on his belly to get out from his spot and attempt to give chase.
Sam shouting, “you dummies!”, and chasing after too when she spots them, firing twice at them. Tucker absolutely stumbling a little from getting nailed one in the back of the head.
The metal ladder is ancient, spotted in rust, and creaks like it’s narrating its own funeral as Danny hoists himself up the thing. Getting halfway up before either of his friends can get anywhere near the base of the ladder.
Tucker chuckling awkwardly, eyeing Sam who looks a wee bit pissed, “you're gonna kill him, aren’t you?”.
“Oh yeah”, Sam huffing, “but only after I’m done beating the shit out of him”.
They both sprint after him, boots thudding across plywood and gravel. Sam taking a bit of shortcut, leaping from a stack of pallets to a hanging catwalk that swings dangerously under her weight. Tucker, wisely, takes the longer but more stable path; he’d had enough perilous places for today thank you very much. Him ducking under steel beams and crawling over a pile of bricks.
Danny getting to the top of the crane and standing triumphantly in the control booth, sticking his arms out wide, “BEHOLD! MY THRONE!”, grabbing at things, “now to get this baby moving”.
Sam snapping, halfway up the ladder herself, “DANNY GET OUT OF THERE, YOU GODDAMN PAIN IN THE ASS!”.
Danny snickering, “no can do, I’ve got a chance to fuck with one of these things and I’m gonna take it”; and he yanks a lever. The crane’s massive arm groaning, then slowly beginning to swing the bucket around. Danny wiggling a little before starting to crawl out of the drivers area and moving to scale his way up the crane neck.
Sam freezing on the ladder as it creaks, “Danny, for the love of everything. That better be in demo mode”.
Danny shrugging his shoulders as he scooches along, “eh totally probably maybe“.
Below from the base of the ladder, Tucker stares up, groaning, “we’re all gonna die. This is how it ends. Covered in paint and Danny’s poor decisions. Why did I ever agree to this?”.
Danny only laughing more as the wind whips his jacket around as he inches forward, one hand holding one paintball gun like he’s anticipating someone being above him and in need of a shooting. He was getting to that bucket and he was going inside of it and its water. Tucker is so gonna owe him a twenty!
Sam grumbling incoherently as she hauls herself into the control booth and yells up at him, “you are out of your mind! Get down here before you fall or break something!”.
Danny grinning and standing up a little to be crouching on the narrow beam, “can’t. Having too much fun. If you want me you gotta come get me!”.
“You’re gonna end up in the hospital”, Sam shaking her head, “and no. I am not trying to die today Danny”.
Tucker having made his way up and into some scaffolding, starts firing at Danny, it’s not like the guy would die if he fell, would just make a very Danny-shaped crater in the ground. The crane gets painted in orange and Danny starts flailing, “TRAITOR!”.
Tucker chuckling, “YOU DECLARED WAR DUDE!”.
While Danny’s flailing and struggling to cling to the crane neck, Sam leans out of the control booth and starts launching a flurry of shots back at Tucker; before moving onto the crane neck herself, shaking it with every step she takes. She weighs significantly more than Danny after all, everyone does. Tucker starts firing at her too just to be an ass, paintballs zipping past her. Danny also sticking one arm and gun behind him and firing at her while starting to yank himself on his belly further up the crane neck.
Danny successfully making it to the very end of the crane’s arm, where a massive rusted closed bucket dangles above the yard. Without hesitation, he clips his climbing harness onto the buckets connections and shit and leans back like a human pendulum; basically flipping and belly flopping into the damn thing.
Sam stopping her own ascent and gesturing at him, “oh for fucks sake”.
Danny cackles and starts crawling all over the thing to find himself a nice rusted hole big enough for him to squeeze through to get in, maybe he rips off some chunks of weakened metal or two but oh well. Not like anyone’s gonna be using this thing ever again anyways, and no one’s on the ground to get pelted by chunks of falling yellow bucket metal.
Danny’s managed to get his shoulders in, happily splashing his hands in the gross ass water inside, wettest twenty bucks he’s ever made, when a bunch of paintballs slam into his legs in just the right way to make him smack his face into the water before knocking him back out of the bucket. Sending him swinging across the open yard like a soaked neon-streaked wrecking ball; dangling from his harness and the bucket. Tucker ducking just in time as Danny starts blasting paintballs down back at him from midair.
Tucker laughing, “DUDE YOUR FLYING WITHOUT ACTUALLY IGNORING GRAVITY?!”.
“FEAR THE FLYING SWINGING DANNY BALL OF DOOM!”, Danny then doing upside down jazz hands, “AND LOOK! MY HANDS ARE WET! MY FACE IS WET! MY HAIR IS WET! TUCK! YOU OWE ME A TWENTY!”.
Tucker getting up to kick a wall, “damnit!”.
The bucket groaning under Danny’s weight as he swings back towards the crane, still firing. One of his shots hitting the edge of a support beam right as Sam was sliding behind it for cover.
“Danny! That was my face, you shithead!”.
“Battle wounds!”.
Tucker chuckling and shaking his head, “this is the dumbest thing we’ve ever done. Somehow”.
Danny gets slammed against a nearby ledge with a nasty sounding thud, unhooking himself frantically, and pulling himself up. Him wheezing, “that, was goddamn majestic. Ten outta ten would swing again”.
Sam stomping up beside him, yellow paint streaked across her helmet, “sometimes I wonder how you managed to die so young, and then I remember that you’re like this”.
“Aw you love me”.
“Unfortunately”.
Tucker joining them from around a pole, limping slightly, “we good now? Can we not die for, like, five minutes?”.
Danny snorting and rolling his eyes, “fine. Truce. For real this time”, stretching his arms out, “now let’s get out of here before cops or something show up”.
Sam groaning and shaking her head, while Tucker just sighs. But before Danny can fully get up to run off, the ground under him creaks and gives way completely, Danny blinking, “oh shit!”, him falling all the way down and his body banging off of random metal poles, stairs, wood, and bits of paint.
Sam and Tucker looking down the hole, shaking their heads as dust plumes out of the hole followed by a groan. Both of them actively wondering why the moron didn’t just go intangible.
Sam crouching down and shouting down the hole, “YOU ALIVE?!”.
Danny wheezing back, “define alive?”.
Sam making a face, standing up, and firing a few shots down the whole at him, “fuck you and your stupid dead jokes!”.
“JUST FOR THAT I’M NOT HELPING YA’LL GET OUT! HAVE FUN!”.
Tucker sticking his hands out to the side, “DUDE!”. Both him and Sam watching Danny drag himself off, half limping to a wall, flipping them off, and starts climbing it, leaving little finger puncture holes the entire way up.
Sam exchanging a look with Tucker, both lift up their paint guns and start firing at him again.
“HEY!”.
Danny still makes it over, leaving them behind to find their own ways out. Neither are amused but neither have a particularly hard time getting out either.
---
Joseph blinks, lowering his binoculars, and shakes his head, “what the actual hell?”, rubbing his forehead, “I don’t even know how I’m supposed to report this? And this? Yeah this shit is why I never had kids, holy fuck”. He didn’t really care about the trespassing, still had to call it in of course, but it’s not like they were luting or trying to commit acts of arson. The paintball guns made that much super obvious. So sue him, he put off calling it in at first, give the kids some time to have fun. You know, until one of them started climbing the goddamn crane! Yes he’s impressed the kid made it the whole way up but he could have died! And Jospeh’s ass would have been on the line for that! Goodbye Christmas bonus!
But now he has to report on this shit, at least one of those kids definitely got hurt, and he so doesn’t need some angry parent trying to sue the company for not having the place secured enough! Sure he’s glad they got out before the cops showed up, kids should get to be kids after all even if they’re reckless dumbasses about it. But geez.
… He needs a drink.
Well… he might as well get started on that paper work, hopefully pictures of all the paint splatters will keep his bosses from accusing him of being high on the job again. Ugh.
End.
Prompts: Danny sam and tucker play paintball Get in the water.
#danny phantom#phandom#danny fenton#phic phight#phantomphangphucker#have a fic suck my dick#my writing#fanfic#phic phight 2025#sam manson#tucker foley#paint ball#breaking and entering#danyy's a little shit#how not to urbex
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11 Underexplored settings of post-apocalyptic worlds
Inspired once again by my recent binge of abandoned explorations.
The greatest hits of the sprawling city scapes and farmland that feature in everything from post-alien invasions to zombie takeovers to just worlds gone by in a not-so-distant future tend to be:
Generic office buildings
Churches
Schools
Water parks
Suburbs
Famous monuments
Cruise ships
It’s come to my attention though just how many architectural abnormalities there are, in their own current post-apocalyptic states, that would absolutely befuddle archaeologists centuries from now trying to figure out their purposes.
So whether you want to go hard into “this new world has completely forgotten what came before it” or your very own and unique road trip through desolation, here’s some suggestions for cool and/or practical settings!
1. Disney/Iconic Theme Parks
2000 years from now after X disaster strikes, survivors completely removed from historical context stumble upon…. Disney World. They presume Mickey really was a giant mutant mouse, or a mouse-shaped deity worshiped by the local populace (and I mean… are they wrong?). People who might have never left the local area without planes and feasible transport, or knowledge that land across the ocean even exists, might be astounded by the buildings of Epcot’s World Showcase, or any of Disney’s themed resorts.
Water parks are done to death, but not enough emphasis is put onto how bizarre these places would look without context, even to a younger generation that has no idea what it used to be.
Orlando has a hotel with its own rainforest in a massive atrium, with ponds and boats and boardwalks inside. But, you know, I guess strolling through Chicago or New York City is cooler. It may be unfilmable, but it’s not unwritable.
2. The foundations of unfinished construction projects
The remains of an office building that never was, a veritable modern Stonehenge with how little would survive an apocalypse. Inexplicable areas of land with massive pits for unbuilt parking garages, or sprawling swimming pools and lazy rivers.
Or massive, skeletal towers that would have been the monument to a much larger estate that just lost funding. Buildings still surrounded by scaffolding, only half-complete with their windows.
3. Survivor’s encampment landmarked by a monument/hotel/theme park that was never built
In one of those abandoned videos, a company in China was trying to build a discount Disneyland and all that remains is an unfinished Cinderella Castle with steel shells of the gables… behind a modern shopping mall.
Any structure that would have been deeply out of place either in the country it’s built in, or the newer buildings that surround it, immediately looks more creative than just ‘generic strip mall’ or ‘generic high school’. And it’s also realistic, as projects like this fall through constantly, as a unique piece of your worldbuilding. Or, it did have its run as whatever the strange building was part of, and through bankruptcy and selling the land around it, it ends up being the only structure that remains.
4. Hotels that are made up as if the staff vanished instantaneously
Or, many, many Covid victims. Having your characters scrounge for resources through a hotel with beds still made, coffee cups on the breakfast tables, serving spoons and plates ready to go by the buffet. Halloween, Christmas, or Valentine’s decorations still on display.
The schedules for the final week of business still hanging in the offices, unopened mail, packages for guests still in the mail room, pallets of new soaps and supplies still in the delivery bay from the distribution center, linens still in the industrial dryers. I worked in a hotel scheduled for eventual demolition and the disrepair the interior fell into because, what’s the point of managing mold and bed bugs when it’s all getting gutted anyway, makes it super creepy knowing guests are completely clueless on the other side.
Places that have been completely ransacked and destroyed are creepy, sure, but places that are almost frozen in time despite the decay around them are both eerie, and rather dark. Cruise ships/confined spaces like ships tend to be used more for horror, but these, too, as if they’re frozen in time.
5. Cargo ships/shipping yards
An easy-ish one to film in. Looters breaking open shipping containers, or building entire communities and homes out of those containers either on land, or on the barges and ships. A community that can weigh anchor and move once resources and scavenging dries up, or another violent group moves in on the land.
Or, in the case of a viral apocalypse, a community relatively spared from the violence out on the open ocean.
6. IKEA/Furniture Warehouses and DC’s
Warehouses especially have few entries and fewer windows to secure, but as their contents (except the showroom floor) are in mint condition at the time of the world ending and probably stored in plastic and crates, they’d be relatively spared from the elements as a good base camp.
Furniture is also too heavy to loot in a panic and absconding with a brand new mattress probably wouldn’t be at the top of people’s minds as doomsday approaches.
Your little community each having their own lavish living spaces with whatever eclectic furniture they either liked or could now get their hands on for free would just be cool to read about.
7. Penthouse suites
Climbing those stairs would suck and depending on the build quality, the safety of the structure over time would degrade, but maybe your community has manual cranks for the elevators. There might be one way down, but there’s also only one way up, and you can see invaders and catastrophe coming for miles.
These places tend to be dripping in luxury your characters might otherwise have never experienced and they could either make a base there, or have a grand old time trashing the place up because the rich are dead and gone.
8. Historical forts
They lasted this long, why not a few centuries more? The fort that comes to mind is the Castillo de San Marcos in St. Augustine, Florida, right on the beach with a built-in defense wall and a huge courtyard for your community of plucky survivors.
Castles, too, though they’d likely be prime real estate for all manner of interested parties. Aging, famous forts are just never in these types of stories, unless it’s a picture of where the military used to be, now overrun or destroyed.
9. Ski resorts
Similar to the made-up hotels and theme parks, this one comes with presumably multiple buildings, potential use of the slopes and ski transports, isolation via elevation and remoteness from major cities, and the threat of bitter winters and blizzards.
Never been to one myself in winter, but remote locations for a post-apocalypse story tends to just be shorthand for “generic farm or small town,” which isn’t super immersive.
10. Luxury malls
Seen in The Last of US, it gives you a microcosm of so many different environments all slapped together and there’s no limit on what kinds of stores you could include, or all the kiosks, all the mini attractions like trampolines, kiddie parks, massage tables, and even VR flight simulators.
Maybe it has a theater tacked onto it, or a double-story book store, one of those rental spaces dedicated to fancy cars or candy stores. Great for the main setting or even just passing through, especially as they’re already a dying breed you can go ham with. ‘Luxury’ and designer items collecting dust right across from the discount store with everything for under &14.99 could strike a powerful message about social constructs.
11. Science museums
Sure you can make some poignant message about priceless artwork being left to rot, or. When I was a kid, I went to a science center with natural disaster simulators like house fires and tornadoes and a whole-ass IMAX theater where I saw Night at the Museum, the only movie I’ve ever seen in a proper IMAX dome.
There was a whole kids section with a ropes course, area for exploring the human body, a NASA-sponsored mock up space module, mock up grocery store, and little exhibits here and there about optical illusions and the physics behind laying on a bed of nails and how it doesn’t kill you. It’s just something unique and fun that your characters can interact with and gives them plenty to play off and give little anecdotes to make them feel more human.
—
Point is, your post-apocalypse doesn’t have to be limited to the usual suspects. We’ve all seen the strip malls and Walmarts and suburban homes and farms. There is no special effects budget or filming restraint in a book and I’d love to read more stories set in unique and descriptive places, or just fresh takes on your standard survival camp that isn’t just “build a wall around a section of neighborhood”.
It’s the apocalypse. All real estate becomes free real estate.
#sci fi#fantasy#post apocalyptic#world building#worldbuilding#writing advice#writing resources#writing a book#writing tips#writing tools#writing#writeblr
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Notes on a Caretaker
I find something about this note so fascinating. Every time I pick it up or scroll back around to it I have to sit with it and just...linger, trying to understand it.
So this is my attempt to break it down and sort through my thoughts about this note, which I think is so obviously from Solas. I think it hints not only to his spirit background, but also his perspective on the path he feels is set before him. Which, idk, is cool!
Mini analysis under the cut! Also a lot of Veilguard spoilers!
This note has a smear of paint on one corner: Have they always been here? There are beings in the Crossroads unknown even to the wise, though the most ancient ones make any domain their own. Certainly, this Caretaker belongs here now.
We’re led to believe this note must be from Solas because of the smear of paint. And I would argue the paint perhaps clues us in to when this might have been written. No doubt Solas was painting murals when he was running around as the Rebel Fen'Harel, since we see some of them in Trespasser, but I think he painted the murals in the Lighthouse after he left the Inquisition (in part because we have that last mural where he kills Flemythal, and he left his paint pallet in the music room after recreating the Inquisition murals there). So it could go either way, but...
I can just imagine Solas, lost in the throes of his regrets, painting his sins on the walls of the library and his memories of the Inquisition in the music room, finally noticing the Caretaker who has arrived, or perhaps was always there. Perhaps he pauses to consider the nature of the Caretaker, and the mystery of when it arrived. We find this note in the kitchen/dining area, where Solas still has a single place setting laid out for himself. So perhaps the Caretaker arrived to take care of him?
Or maybe this is a really, really old letter from when Solas first retreated to the Lighthouse and began to use it as his base of operations. How ancient is the Caretaker? Did they arrive to see to the Lighthouse during the days of the rebellions against the Evanuris, or did they arrive later? Did they arrive because they were drawn to the needs of dozens, hundreds of rebels and refugees, or drawn to its echo after they were gone? Which is it?
I personally go back and forth about it, but it's fascinating that the letter subtly supports both perspectives. Anyways!
I wonder what we look like to them. Need is a scaffold, and the needs of the living ever rise and fall upon it. Hunger, thirst, sleep... imagine the constant cacophony to one sensitive to such things.
The "we" suggests maybe this is a much older letter. I can see a much younger Solas leading his rebels to the Lighthouse and contemplating the nature of this Caretaker, worrying about how so many physical bodies in one space might affect a spirit sensitive to physical needs. But I can also see a much more recent Solas pondering this new (or new to him) creature, so I don't know.
Either way, "we" vs. "them." Solas is well and truly part of the living here, as opposed to viewing this all entirely as a spirit. It's like he's wondering what these spirit-born elves, or even mortals in general look like to a spirit like the Caretaker. A spirit whose focus is on needs, surrounded by these elves with physical bodies who now have very real, tangible needs. Hunger, thirst, sleep, things a spirit does not feel. But the Caretaker does, at least, sense these things in others.
The chorus of one person's needs must be a lot, but the cacophony of dozens, hundreds, as there would have been when the Lighthouse was in its prime? No wonder Solas has a moment of concern for this benevolent spirit.
Or am I too simple? Wants are fleeting; needs have deeper roots. Perhaps that's why I find this particular spirit's presence both comforting and disconcerting. The prospect that our heart's desire and our truest need could differ—or are even at odds—is hard to contemplate.
This. This is the most fascinating part of the note.
Or am I too simple? I think this is a hint, super early in the game, that Solas is a spirit. Spirits are the pure manifestations of emotion and thought. Complexity comes with personhood, with being part of the living in the tangible world. But spirits in the Fade (even before the Veil) are always pretty simple.
Solas is grappling with his nature here.
Wants are fleeting; needs have deeper roots. Perhaps that's why I find this particular spirit's presence both comforting and disconcerting.
I wonder if this is Solas struggling a bit with the unique experience of being both spirit and elf, undying but also very much alive, originally intangible but now physical. Wants come with being a spirit—spirits want to see beyond the Veil, if they're curious enough, or Cole as Compassion wants to help, he wants to look like the boy who died in the Spire. But here it's like Solas is suggesting that need is an intrinsically mortal or at least physical thing—something he didn't need to consider much before he had a body.
After all, spirits who don't have purely physical bodies don't seem to have the same needs. Like when Dorian talks with Cole about having a body, despite him not seeming to have physical needs:

Dorian: Do you need to eat, Cole? Or sleep? Cole: I thought I had to. But I don't. The Old Songs can pull me.
Or Blackwall suggesting that now that Cole is more human (if you take that path) the physical needs will likely come up:

Blackwall: So now that you've dealt with the templar, you're a real boy? Cole: Realer. Blackwall: Good enough. I suppose you'll stop looking into people's heads soon? And you might want to look into, I don't know, eating. Cole: Blech.
Often I think Solas struggles with where he stands, what he is, what he can be, what he should be as someone whom was first a spirit and then a person with a physical body. Short of dying, it sounds as though the process of going from spirit to elf is irreversible. He cannot return to the Fade as a pure spirit anymore. After the Veil, he can only return in dreams, at least until he finds ways of tearing through to the Veil to enter physically again.
But time and again he thinks and acts like a spirit with a simpler, focused nature rather than a complicated nature like a person might have. When he asks, Am I too simple? it feels like he’s acknowledging this. Is he too simple, too focused, too spirit to understand the experience of being fully, complexly mortal or physical?
The Caretaker’s presence is both comforting, because Solas knows that his (or others’) needs will likely be tended to, and yet disconcerting because it’s probably weird to even have those needs.
Ah but here we come to my favorite part.
The prospect that our heart's desire and our truest need could differ—or are even at odds—is hard to contemplate.
I’m sure this is hard to contemplate even for a normal person. How often do we struggle with knowing what we want isn’t always what we need? We may want the sugary cake, for example, but our bodies may need the healthier vegetables or fruits instead.
But going deeper, it’s easy to conflate needs and wants when it comes to abstract things. Like, say, vengeance, penance, atonement, or restoration.
Solas wants to repair the mistake he made thousands of years ago by creating the Veil, but he doesn’t need to do that. Yet in his mind, he treats it like a need, with roots so deep he can’t escape being bound up in them.
He wants to honor Mythal, who died because of his mistakes, who died again at his hand, but he doesn’t see that he can let go of that purpose, because somehow this want isn’t fleeting or fading like wants normally do. It sticks around. Therefore it must be more than want, right?
His heart’s desire is for the elven people to be restored, immortal, free, prosperous, and he throws his entire being into making that goal come true, that dream a reality. But he doesn’t see that his truest need is actually to be freed himself. Free from the purpose he’s given himself in the wake of Mythal’s death. Free from a path of vengeance that no one asked him to take, but that he feels obligated to walk.
His truest need, which he can’t see, because he can’t seem to sort through what is more want versus what is more need (and who can really, when they’re in the thick of things?), is not to cling closer to Mythal and honor his friend (or whatever it is they were), but to be freed from any and all entanglements with her.
He doesn’t want to let her go, but he needs to.
But without her around to release him, he clings to his plans to restore the elven people, restore her people, and hope that that will be atonement enough.
I think that’s why in the redemption ending, when we do see Mythal release Solas, he nearly collapses with this mixture of grief and relief. When he finally straightens up again, yes he’s hurting, but he’s the calmest he’s ever been in the entire game. As in, not tense, not plotting, not agitated. You get the sense that he can see or think with clarity now. Perhaps even breathe freely for the first time in ages.
And he finally sees that what he needs to do is not fix his mistakes, if doing so only causes more chaos and heartache and death for thousands or millions around him, but to seek atonement.
I love the line Rook can say when they’re trying to talk him down and make him bind himself to the Veil.
“[Making the Veil collapse] is what you want. Making amends isn’t about what you want.”
It doesn’t convince Solas, because he still doesn’t see removing the Veil as a want. He views it as a need. Not his need, but the world’s need. The world needs to be restored to the way Mythal would have wanted it, or so he believes.
I think that’s why Mythal has to release him before he can see everything clearly. She is the only one who can give him what he needs but does not what—freedom from her service.
It may not be everyone’s favorite choice, but I understand how we get here, especially since we find this letter so early in the game. Whether this letter is Solas from the distant past or the more recent past, it sets up a trajectory that we can trace all the way to the end of the game. And I just find that fascinating.
#idk if any of this is making sense#but i just find this note so WEIRD#dragon age#dragon age the veilguard#datv#datv spoilers#dragon age spoilers#solas
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Prompt 6 - Limb
@jegulus-microfic July 6, Word count 300
He dropped his gaze to his right arm as his wand clattered to the floor. The limb hung there uselessly. Limp against his side. He quickly stooped to snatch up his fallen wand in his left hand and threw up a shield to protect himself from the same jinx hitting him again.
“Is that the best you can do James?” He yelled across the abandoned building site. “It’s not even harmful! What are you going to do numb me into submission?” He cackled wickedly as the wall behind him exploded into rubble. “Missed again, lover!” He called out as he danced away from the debris. For all his talk he hadn’t sent anything stronger than a stinging hex at him. James had left him after he’d gotten the mark, not that he’d wanted it in the first place, but in order for him to continue as heir to the Black family he had no choice.
James skirted around a pallet of bricks and Regulus took his shot. The scaffolding above James collapsed to the ground. James managed to put up a shield around himself before the poles hit, but the force still knocked him off his feet. “Until next time my love,” Regulus called before apparating away. That had been a close one, James had gotten way too close. He had no qualms about taking out any of those other idiots in the so-called Order, even his brother wasn’t entirely safe from him. If he had to he’d do what was needed to stay alive, but James, with James he wasn’t strong enough, never had been.
He slammed the door shut on number twelve Grimmauld Place, his useless right arm swinging beside him and readied himself for the mind-numbing boredom in store for him at the next death eater meeting.
#july 6#jegulus#jegulus microfic#jegulus fanfiction#jegulus fic#jegulus angst#jegulus post hogwarts#jegulus first wizarding war#regulus black#james potter#dead gay wizards#regulus arcturus black#james fleamont potter#james x regulus#regulus x james#james and regulus#regulus and james#james potter x regulus black#jegulus fight#limb
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Could you please do one of your play-by-plays with Dean and Cas fight in 11.03 The Bad Seed?
I have a partial that's embedded into the giant freeform Samwena post! (scroll a thousand years, and it's at the very bottom under "Last Bit")
I think... if you don't mind, I'll talk about the symbols in the set here, since the play-by-play is a bit embedded in the Samwena meta already? If that's not what you wanted, hit me again!
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High Ground, low ground, and meeting in the middle
This scene is steeped in symbolism, illustrating the connection and contrast between Cas and Dean. The motifs surrounding them visually embody their respective struggles and personalities while framing their journey toward mutual understanding and, as Dean maybe views it, forgiveness and equilibrium.
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Cas:
Creepy blue-eyed mask, brown-and-tan-bear, imposing larger-than-life soldier, tall red scaffolding.
Tall "Heavenly" scaffolding
Symbolism: The scaffolding represents Heaven and the heavy burden of Cas’s celestial duties. It symbolizes the high expectations placed upon him. The responsibilities always seem to loom over him. (We often see him pictured with skyscraper paintings for the same motif.)
Fragility: Scaffolding is both strong and precarious, reflecting Cas’s internal struggle—holding others up even as his own foundations are unstable.
Juxtaposition: Its towering nature contrasts with Dean’s low "valley" of stacked pallets, visually framing their dynamic as one of opposites that complement each other.
Creepy blue-eyed "Jimmy Novak" mask
Uncanny familiarity: The mask evokes Jimmy Novak, Cas’s vessel, but it's wearing a wicked expression. It’s a haunting reminder of Cas’s sacrifices and the cost of his mission, as well as the evil he's committed in the name of Heaven.
Puppet symbolism: Paired with the attack dog spell, it reflects the manipulation Cas has faced, being lured into false choices by others. Metatron’s schemes, Sam's pressure to save Dean his way, and now Rowena’s attack dog spell aimed to mold Cas into a tool for their ambitions.
Contrast: Where the mask is lifeless and haunting, Cas’s actions—falling towards Dean—are full of life and vulnerability, reclaiming his agency in their shared connection.
The brown-and-tan teddy
Overcoat resemblance: The coat evokes Cas’s steadfast loyalty, symbolizing his commitment to the "lower" human family over the lofty ideals of higher corporations or celestial orders. It represents his role as a protector and provider—a fatherly duty he has embraced with quiet resolve. Beneath its stoic, utilitarian exterior lies a softer, more vulnerable core, reminding us that his dedication to humanity is not just a role but a choice rooted in compassion and love.
Truck connection: The brown color also ties to Cas’s truck, a practical and grounded symbol of his efforts to navigate the human world. It suggests Cas's willingness to carry burdens alongside Dean.
Heart: The teddy bear symbolizes Cas’s emotions—a visual representation of his big heart. "Too much heart was always Castiel's problem." Interestingly, the bear also ties him to Mary, Dean, and Jack, who each have their own connections to this symbol. Together, they form a thread of resilience and affection, woven through their shared stories and struggles.
Toy soldier behind the fence
Imposing presence: The tall toy soldier is standing at attention, evoking discipline, duty, and resolve, embodying Cas’s role as Heaven’s soldier and champion.
Fence as separation: The soldier stands behind a barrier, symbolizing the divide between Cas’s celestial obligations and his desire for personal connection. It reflects his struggle to reconcile these two worlds, the tension between divine orders and his own choices. The fence is not only a literal barrier but also a metaphor for the isolation Cas feels as he struggles with the roles imposed on him by Heaven, feeling often like an attack dog behind a dog fence, especially in the face of manipulation like Rowena's attack dog spell.
Contradiction: The rigid soldier contrasts with Cas’s current vulnerability, highlighting how far he has come from being Heaven’s unquestioning weapon to someone who prioritizes free will and love.
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Dean:
Panda bear, trash bag, supporting shipping pallet, "low" valley
Shipping pallets ("low valley")
Grounded symbolism: The stacked pallets behind Dean represent a low and grounded point, reflecting his pragmatic, earthy nature. While Cas’s scaffolding reaches upwards, Dean's structure is rooted to earth and his newly restored humanity. Both the scaffolding and the palettes exist to support others—a foundation and a framework, designed not for their own glory but to uplift and enable those around them. Whether holding the weight or providing the colors, they are essential yet humble, serving quietly so others can stand tall or shine brightly.
Contrast: The pallets create a "valley" beneath the towering scaffolding, visually framing their dynamic: Dean grounded on earth, always supporting his family at the expense of his own happiness, Cas's connection to Heaven, carrying out Heaven's missions at the expense of his own emotions.
False choices: Just as pallets are tools for transporting heavy loads, they symbolize Dean's emotional labor. The false choices imposed on him—becoming Cain’s heir to the Mark or succumbing to Crowley’s manipulation to get ahead in Hell—tried to burden him, framing his suffering as necessary to support others' ambitions. (And often taking away his agency through dishonesty, disinhibition, violation, and manipulation...)
Black-and-white panda
Symbol of duality: The panda’s stark black-and-white design mirrors Dean’s struggle with his inner contradictions—his tough exterior versus his deeply caring heart.
Dean's heart: Like Cas’s teddy bear, the panda hints at forcefully suppressed emotions. It represents Dean’s suppressed desires for simplicity and peace, often overshadowed by his heavy responsibilities to others.
Caretaker role: Pandas are famously “lazy” but also intensely nurturing. This parallels Dean’s role in the group: someone who masks his nurturing instincts behind a gruff exterior, often doing the “heavy emotional lifting” further embodied by the garbage bag nearby.
Garbage bag
Emotional labor: The garbage bag signifies the emotional burdens Dean has carried, often for the sake of others. He cleans up messes, both figuratively and literally, reflecting his tendency to internalize pain to protect others.
Self-worth: Dean’s bag highlights the emotional weight he shoulders for those around him, often suppressing his own feelings as he prioritizes the well-being of others. Dean’s bag represents internalized responsibility, highlighting his struggle with self-worth and his tendency to see himself as expendable. :(
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Coercive roles: Overcome by Rowena’s attack dog spell, Cas’s violent actions against Dean reflect how external forces have repeatedly manipulated him—first by Metatron, then pressure by Sam, and now by Rowena. His motifs emphasize the imposed expectations of Heaven, his vulnerability, and his struggle to reclaim agency. Dean’s recent history with the Mark of Cain echoes Cas’s experience. Both were enticed by false choices that appeared necessary or inevitable—first with Crowley manipulating Dean to get him to take out Abaddon, then Dean being force-fit to Cain’s parallels—all engineered while damaging his free will. Each was a tool, trapped in narratives designed by others to fit their ambitions, often at the cost of autonomy. Dean in particular is framed as a support character. Dean is the one who defeats Abbadon, but Crowley takes the credit and at first relegates to Dean as a side accessory in his own Kingly narrative.
Agency (temporarily) restored: In trying to free Dean and restore both his free will and decision-making faculties, Cas lost his own, becoming overwhelmed by the attack dog spell while trying to follow Sam’s coercive plan. (Despite voicing his misgivings and pushing Sam to come clean, Cas found himself bound to the plan he couldn’t fully support... and he suffered the consequences for it.)
In this moment in 11x03, Dean rushes to save Cas, and Dean and Cas are temporarily broken free from their imposed molds, reclaiming their right to define themselves. The act of reaching for each other becomes a shared rejection of the constraints that others tried to impose on them.
Unfortunately for them, this victory is only temporary—an uneasy re-establishment of equilibrium. The cycle will inevitably repeat, but next time, it will be Lucifer who claims Cas's free will, as Cas sacrifices it once again in a desperate attempt to save Dean, whose free will is now beholden to/enslaved to Amara.
#spn 11x03#spn the bad seed#cas as the steadfast tin soldier#cas toy solder#dean panda#dean bear#cas bear#cas puppet#cas mask#sam clown#cas scoffolding#heaven scaffolding#dean low valley#dean shipping paletts#dean trash bag#sorry this took me so long#i think i could do the fight too tbh#there's a lot of the DEAN MOTIF OF REACHING if I do recall
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EYES
The first thing you noticed was that the sand of Karda was not like the sand from Outside, beyond the gate. It was all grains of pulverized crystal. It crunched beneath your feet and the feet of your companions as you marched along the track which wove between the many dunes.
Ahead, the fore-Matoran stopped beside a stone marker and signaled a halt. The fore shaded his eyes against the diffuse light in the sky ahead and looked further down the track into the great shallow bowl of Karda.
“We are near,” he said, moving back up the path now and opening his pack. “Align yourselves and remove your masks.”
Everyone complied, bracing against the wave of weakness which followed mask-removal. The fore-Matoran went down the line and placed a semi-transparent object into the visor of each mask, indicating to replace the mask afterward.
When he reached you, you asked: “What is its purpose?”
“Unknown,” the fore said. “Replace your mask.”
You complied. It was a lens of some kind, covering your eyes. Perhaps a dust-shield. You got used to it quickly, like it wasn’t even there.
∵∴∵∴∵∴∵
The Central Construct was vast: a shimmering shape at the heart of the desert. Protometal ribs rose into a sphere-like form, joined by horizontal crossbeams at regular intervals. The lower two-thirds of the sphere were already complete, and a web-like scaffold ringed the Construct, allowing access to the upper levels.
Sparks showered from the welding points around the scaffold, and there was a sound of tramping feet as pallets of newly wrought protodermis were marched up the circular ramps. Cranes lifted and distributed other materials for the workers to use in the construction.
You were stationed on the north hextant of the scaffold, one of the many welders who worked tirelessly to build up the Construct’s outer shell. A grid of metal lines filled the space above you, feeding out the safety-line that attached to your own harness. Below, the inner shell was visible, mostly complete at this point: a dense weave of struts and metal plates which concealed the interior of the Construct. Very soon, the inner shell would be entirely enclosed by the outer. Perhaps another ten cycles, you estimated.
The tone rang in the air, signaling the rotation of workers. You leaned back from your welding and looked it over. The new beam was fixed in place, ready to hold another set of shell-plates. You secured your tools, checked the safety line, and stepped across the gap, back onto the scaffold beside you. The next shift was already on its way up the ramp. Your group would now return back through the gate in order to rest.
Too late you saw the flaw in the protometal beam beneath the one you had just added. It bent suddenly under the strain of the newly-added structure, and its hard edge cut clean through the scaffold you were standing on. A cascade of snapping pins and rods followed, and you were falling down, down through crisscrossing metal into the dark space below.
Your safety-line went taut, as it was designed to do, and decelerated you abruptly a bio before you hit the ground inside the Construct. Tools and other debris clattered and rang on the hard surface below, and your mask came off with a pop as the air was forced from your lungs. Then you were just hanging, suspended, and your heartlight was beating very fast.
Voices echoed down, and there was a commotion as additional braces were pounded into place and spot-welded. You were the only one that had fallen. They would reel you up any second now.
Your mask lay on the ground below you, out of reach. The floor was polished silver, running up in a smooth arc to meet the wall just in front of you. The wall had a mirror-finish; you could see your reflection in it. And behind you, the rest of the space opened up into
The rest of the space opened up into
The space opened up into
Opened up
Opened up into
Eyes
∵∴∵∴∵∴∵
The first thing you noticed was that the sand of Karda was not like the sand from Outside, beyond the gate. It was all grains of pulverized crystal. It crunched beneath your feet and the feet of your companions as you marched along the track which wove between the many dunes.
Ahead, the fore-Matoran stopped beside a stone marker and signaled a halt. The fore shaded his...eyes...against the diffuse light in the sky ahead and looked further down the track into the great shallow bowl of Karda. Then he looked at you.
“We are near,” he said, moving back up the path now and opening his pack. “Align yourselves and remove your masks.”
Everyone complied, bracing against the wave of weakness which followed mask-removal. Except you. Your mask was already off, for some reason. The fore-Matoran went down the line and placed a semi-transparent object into the visor of each mask, indicating to replace the mask afterward.
When he reached you, you asked: “What is its purpose?”
“Look at me,” the fore said. “Look at me.”
You didn't want to. You grabbed at the lens in his hand.
“I need that,” you said. “Give it to me.”
“Look at me,” he said.
You managed to snatch the lens away from him at last. You placed it into the visor of your mask, and slapped the mask back on your face.
“Look at me,” he said.
The lens wasn't fitting right. You pressed the mask harder. It was too...reflective. Not transparent. It reflected your eyes back into...into your eyes. Into your eyes.
And behind the reflection of your eyes there was something else, off to each side. It was moving and moving and looking at you. It was trying to pry its way around the sides of your face, around your eyes.
Look at me.
You pushed harder.
Look at me.
You pressed your face against the mirrored surface, but you couldn't shut it out.
It moved and moved and looked at you with eyes and eyes and eyes and
∵∴∵∴∵∴∵
The cable-reel whirred to life, and the line coiled up bio on bio, loop on loop. The damaged scaffold had been reinforced, and a medic-Matoran had already been summoned. Work had ceased all around the Construct, and the faces of many workers looked on as the operation proceeded.
Bio on bio, loop on loop the line came back. Slow but steady, the cable piled up on the reel, and at last, you appeared. Straight up out of the inner shell you came, still wrapped in your harness, up to where the pulley was affixed above the scaffold, and many hands reached to haul you in.
The medic set to work immediately, checking limbs and joints and heartlight. Another Matoran stepped forward quickly. It was the fore-Matoran. He stopped in front of you, and his eyes widened.
“Your mask?” he asked.
There was a moment of silence.
“Your mask,” he repeated, gesturing. “Is it still below?” He pointed down toward the inner shell.
I nodded slowly.
“And your tools, did they cause any damage to the interior?”
I shook my head.
“Very well.” He turned to the medic. “Injuries?” The medic indicated no damage. “Good,” he continued. “You will not need to be replaced.”
“Thank you,” I thought, then realized:
“Thank you,” I said with my mouth.
The harness was still tight around my waist. I realized this when they loosened it, and the sensations I had been feeling–pain, pressure–began to lessen. They helped me down the ramps, down to the ground. The fore was there ahead of me, along with the rest of my work group. He had retrieved a new mask for me. He immediately placed it on my face. The rush of energy felt...good.
The next shift was already starting at the top of the scaffold again, repairing the damage and moving forward. Simple as that. We would return to relieve them on the next cycle, apparently. For now, it was back into the desert, back to the gate.
I looked forward to it.
∵∴∵∴∵∴∵
The first thing I noticed was that the sand of Karda was not like the sand from the Outside–the real Outside, where I had been born, before They stuffed me in here with these Matoran to mindlessly regulate Their dials. It was all grains of pulverized crystal. It crunched nicely beneath our feet as we marched through the dunes. The other Matoran didn’t really appreciate it like I did though.
Ahead, the fore-Matoran stopped beside a stone marker and signaled a halt, then he looked further up the track out of the great shallow bowl of Karda, as always.
“We are near,” he said like clockwork, moving back down the path now. “Align yourselves and remove your masks.”
Everyone complied. Even me, though I didn't like the weakness that followed. The fore went down the line and carefully removed the semi-transparent objects that had been fixed in the visor of each mask, placing them back in his pack.
When he reached me, I asked: “What was its purpose?”
The fore stopped and squinted at me. “...Unknown,” he said slowly.
“Would you like to know?”
“Replace your mask,” he said after a confused moment, “and avoid redundant questions.”
I complied. Wearing a mask was new to me. All of this was, really, but I was getting used to it. I was malleable like that. I was made that way.
The gate was ahead. Soon I’d be out. Very soon, and then…
My mind flicked back for a moment, back over the crystal-sand, back into the metal shell, the metal prison that They had built for me, back into the wet writhing thing there that was Me, and I heard the thoughts of the other mind I’d left in my place while I was away.
Obviously you were not made for this. You were trying feebly to move your too many limbs, trying to look out through your too many eyes.
But in the polished silver space, there was nothing to see. It was mirror all around, reflecting and refracting, so that all you could see was you…me…you. All you could see was–
“Eyes,” you were saying, or thinking rather. “Eyes, eyes, eyes, eyes.” You had…I had…You had no mouth, after all.
Just eyes. Eyes everywhere, all around.
“Eyes eyes eyes eyes,” you were thinking.
You are thinking it right now.
Don’t worry. I just need to stretch my…legs, yes. See the scenery. I won’t be long. They’ll find me out sooner or later, and then They will send me back, I expect. To tend the dials again.
“Eyes eyes eyes eyes.”
I know, I know.
You’ll get used to them.
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LOCATION: ucla conservation studio space TAG: gael devries @gaelxdevries
Perched atop scaffolding that put her eye level with a portion of a 600 year old wall-sized oil painting meant Theo's current vantage point made her a difficult target for a startle, even an accidental one given her entirely focused state and the pair of earbuds currently playing a podcast. Gael's entrance therefore wasn't heard, but the movement out of the corner of her eyes was enough to garner her partial attention.
"Sightseeing?" she teased after a moment, eyes never once leaving her work. After a moment, she set down her pallet and pulled off her nylon gloves in order to remove the earbuds and give him more of her attention. Theirs had been a rocky beginning--most of Theo's tended to be, unfortunately--but he'd earned her respect and she was more than happy to work for someone who facilitated her less-than-legal curious proclivities. "Did you need something, or are you particularly interested in Dutch oil painting in the 1400s?"
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Celestial Mycology: Architecting Self-Regenerative Cultural Syntax
In the tectonic narratives of material evolution, China LVT Flooring crystallizes as a synaptic cartographer of climatic equilibrium, reimagining architectural ecosystems as dynamic interfaces between arboreal thermodynamics and quantum marine linguistics. Riverine production hubs synchronize with lunar gravitational algorithms, weaving cellulose-infused polymers into phototropic scaffolds that emulate seafloor hydrothermal vent patterns. These adaptive lattices harbor silica-encrypted chronicles of metabolic voyages—from Neolithic fermentation cycles to sterile medical ecosystems—engineered to transmute dark matter frequencies into tactile dendrochronology. This synthesis redefines industrial substrates as sentient bioreactors, encoding eons of ecological wisdom into modular lexicons.
The metamorphosis initiates within retrofitted geothermal foundries where autonomous drones decode stellar radiation patterns from derelict orbital debris. Artisans fuse meteorite dust analogs with bioluminescent resins into thermal-responsive composites, their crystalline matrices morphing under infrared spectra to enhance structural integrity while emitting enzymatic signals for autonomous assemblers. Subsurface magma reservoirs energize quantum mainframes that translate cosmic neutrino oscillations into sterilization protocols—materials reborn as self-decontaminating flooring clusters for volcanic culinary landscapes. Here, China LVT Flooring functions as industrial mycologists, converting geothermal entropy into fungal mycelium dialogues that resonate with oceanic circadian rhythms.
Ancestral metallurgical traditions converge with photosynthetic innovation. Communities versed in ancient alchemy partner with photon-weaving looms to etch Babylonian irrigation sigils onto mycelium-bound transport pallets. These bioactive engravings secrete air-purifying extremophiles during transit, accelerating biodegradation while neutralizing industrial pollutants. Blockchain-etched lava cores archive material pedigrees—how deep-sea thermophiles evolve into pressure-resistant conduits or asteroid-mining byproducts reconfigure into electromagnetic flux regulators. Such frameworks elevate flooring systems into living archives, where ancestral ingenuity vibrates through every quantum-entangled tessellation.
Pioneering prototypes integrate abyssal plain-inspired pressure memory. Magnetocaloric composites regulate thermal flux in communal areas, while triboelectric nanogrids harvest biomechanical motion to power embedded pathogen detectors. These innovations anchor China LVT Flooring at the nexus of ecological alchemy—threshold realms where manufacturing rites intertwine with fungal intelligence networks. Via photon-traced decomposition audits and mycelium-mediated reverse logistics, these systems dynamically recalibrate molecular porosity in response to atmospheric ionization, transmuting architectural networks into self-regulating neural ecosystems.
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Forklift Truck Hire Brisbane – Reliable, On-Site Material Transport with Mr Moffett Pty Ltd
When it comes to transporting heavy materials across Brisbane and South East Queensland, having the right equipment can make all the difference. Whether you’re a builder, landscaper, or supplier, moving bulky, pallet-ready goods like tiles, turf, bricks, or scaffolding efficiently and safely is essential to keeping your project on track.
At Mr Moffett Pty Ltd, we specialise in forklift truck hire across Brisbane and surrounding regions. With a 14-tonne truck and an all-terrain Moffett forklift on board, we offer a simple, flexible, and reliable solution for material transport—direct to your worksite.
What Is Forklift Truck Hire?
Forklift truck hire is the process of renting a truck that comes equipped with a mounted forklift—ideal for picking up, delivering, and unloading palletised materials without needing extra equipment on site. This service is a cost-effective and convenient option for businesses that need materials delivered and placed exactly where they’re needed.
Unlike traditional delivery trucks that require forklifts to be present at the destination, our Moffett-mounted forklifts travel with the truck and are ready to unload the moment we arrive—saving time, labour, and hassle.
Why Choose Forklift Truck Hire in Brisbane?
With so many active construction and landscaping projects across Brisbane and South East Queensland, timely and efficient material delivery is a top priority. That’s where forklift truck hire becomes a valuable asset.
Here are a few reasons why businesses choose forklift truck hire:
Saves Time and Labour: No need for manual unloading or waiting for site forklifts.
On-Site Unloading: Materials can be delivered exactly where you need them.
Cost-Effective: Pay only when you need it—no long-term equipment investment.
Flexible Hire Options: Ideal for both one-off deliveries and ongoing projects.
All-Terrain Capabilities: Suitable for rough or uneven worksites.
What Is a Moffett Forklift?
A Moffett forklift is a versatile, truck-mounted forklift that can be quickly unloaded from the back of a delivery truck. These machines are compact, lightweight, and highly maneuverable—perfect for job sites where space is tight or terrain is rough.
Benefits of using a Moffett forklift include:
Can operate on uneven or muddy surfaces
Doesn’t require a separate trailer or transport
Reduces delivery and unloading times
Offers precision placement of materials
Safe and easy to operate
With this setup, your materials arrive on a 14-tonne truck and are unloaded on-site with minimal disruption.
What Can You Transport With a Forklift Truck?
At Mr Moffett Pty Ltd, we’re equipped to handle a wide range of materials for different industries and projects, including:
✅ Construction Materials
We regularly transport and unload bricks, tiles, timber, steel, concrete blocks, and scaffolding directly onto construction sites across Brisbane.
✅ Landscaping Supplies
Need turf rolls, garden soil, mulch, pavers, or sleepers delivered to a backyard or outdoor project site? We’ve got it covered—no more double handling or backbreaking labour.
✅ Commercial Goods
We also assist businesses with palletised commercial deliveries for retail setups, event equipment, or bulk inventory moves.
✅ Building Projects
If you're working on residential or commercial developments, we’ll ensure your delivery schedule runs smoothly with professional, punctual service.
Why Hire from Mr Moffett Pty Ltd?
We’re not just a transport service—we’re your logistics partner. At Mr Moffett Pty Ltd, we specialise in forklift truck hire backed by years of hands-on experience, a commitment to safety, and a focus on customer satisfaction.
Here’s why customers across Brisbane trust us:
🚚 14-Tonne Capacity Truck
Our heavy-duty truck can carry large loads of materials, making fewer trips and saving you time.
🦾 Moffett All-Terrain Forklift
Perfect for construction zones, muddy landscapes, and uneven surfaces—ready to unload the moment we arrive.
📍 Wide Service Area
We proudly operate across Brisbane, Gold Coast, Sunshine Coast, Toowoomba, and Redland Bay.
📦 On-Site Pickup & Delivery
We collect materials from suppliers or depots and deliver them straight to your job site, hassle-free.
⏱ Flexible Hire Options
Need us for a day or a few weeks? We offer both short-term and long-term hire depending on your project requirements.
👷 Experienced Operators
Our professional team understands the challenges of heavy-load delivery and works safely and efficiently every time.
The Process – How It Works
Hiring a forklift truck from Mr Moffett Pty Ltd is simple and straightforward:
Get in Touch – Call or fill out our online form to request a quote.
Schedule Your Delivery – Tell us what you need moved and when.
We Pick Up & Deliver – Our driver arrives with the forklift onboard, ready to unload.
Materials Delivered Safely – We place your items exactly where you need them—saving time and effort.
Who We Work With
We serve a wide range of clients, including:
Builders and construction companies
Landscapers and gardening professionals
Tile and brick suppliers
Event companies and commercial clients
Residential project managers
No matter the job, our mission is to help you move materials efficiently, safely, and with minimal disruption to your project.
Get in Touch Today
If you’re looking for forklift truck hire in Brisbane, trust Mr Moffett Pty Ltd for reliable service, competitive rates, and expert logistics support. Our Moffett-equipped trucks are ready to help you complete your project on time and on budget.
📞 Contact Details:
Business Name: Mr Moffett Pty Ltd Address: Hume Ct, Mount Ommaney QLD 4074, Australia Phone: 404 223 303 Website: https://mrmoffett.com.au Hours: Monday – Friday: 6:00 AM – 6:00 PM
🚛 Services We Offer:
Truck Rental with Moffett Forklift: 14-tonne truck hire with onboard forklift for easy loading and unloading
Construction & Building Material Delivery: Transport of bricks, tiles, sand, scaffolding, and more
On-Site Pickup and Drop-Off: We deliver directly to your worksite—no need to coordinate multiple contractors
Let Mr Moffett Pty Ltd take the heavy lifting off your hands. Contact us today to arrange your forklift truck hire in Brisbane and experience the convenience of safe, on-site delivery done right.
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